Boot Booter
Sinq Laison Gendarmes Gallente Federation
589
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Posted - 2014.06.20 17:28:00 -
[1] - Quote
Benjamin Ciscko wrote:Harpyja wrote:I think it's incredibly stupid when people just do left-right-left-right strafing, as it basically guarantees that the other person cannot hit them. Even when I'm moving my aim left and right, they always seem to cross my stream of bullets nearly unaffected. I've tried this myself a few times and noticed that I take considerably less damage too. I just don't do this because it's so damn counter-intuitive. When someone's shooting at you IRL, that last thing you'd want to do is do the left-right-left-right dance, because it doesn't work IRL.
What makes this tactic in Dust ridiculous is the fact that you can change your direction instantaneously which immensely throws off the aim of the other person. Try this IRL. You can't because there's acceleration involved: you slow down, stop, and then speed back up in the other direction. There's this thing called inertia which prevents instantaneous change, and the amount of acceleration required is too great to achieve near instantaneous change.
I suggest that all movement in Dust has an acceleration factor to prevent instantaneous directional changes. This will make it much better and also more intuitive, and not whoever can mash left-right wins.
Edit: some further info:
Each suit should have its own acceleration constant, that way lights, mediums, and heavies all take the same amount of time to come to complete stops, change direction, etc. Let's say, for example, a heavy suit has an acceleration constant of 4 m/s per second. If it's walking/running at 4m/s, it would take it 1 second to come to a complete stop and another second to reverse direction. A scout would then have an acceleration constant of 8m/s per second so that it takes the same amount of time.
Armor plates should impose their speed penalties onto acceleration constants as well.
These numbers are just made up, and I feel like it would feel rather sluggish and unresponsive to have a 1 second stop time. I think some playtesting (which the Devs can perform) will yield the optimal acceleration constants. No just no. A) A huge reason I run Minnie assault is for its strafe speed that's one of it's bonuses other wise I would just plate stack Gall and sit there if strafe did not exist B) If your doing simple left right your doing it wrong C) It's an element of the game just improve your gungame
Yes just yes. You clearly don't understand. I run minmatar assault too so don't try to use that as a point. The OP is talking about acceleration. This acceleration would be dependent on the frame you were using (movement speed more realistically) and the amount of armor you had. Therefore it would likely benefit us as light min assaults. Any change in direction that is major (left / right, back/ forward, etc) would require you to accelerate from a 0 m/s to you maximum movement speed.
That being said, this mechanic will probably never exist in dust. For now, learn the figure 8 strafe and play along.
SMG Specialist
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